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50 Rounds - Wave-based Zombie Shooter - Devlog #3


Update #3 / January 29th / 23


So I thought I got a lot done before the last update / video but here is almost a demo ready game made in like 5 days haha!
( check out how big just the shop widget looks , LOL) 

Once unreal clicks it really is insane what you can do, one week it was foreign to me then it just all made sense to me. Highlight of my week was exploring the switch function, could just do get random integer in random and plug it into a switch and there you have a random execute, then you can make a switch for literally any variable!
 So it was really easy to implement stats, and they actually work ( besides agility but it will be easy ) toughness increases max hp / regen, marksmanship is just ranged damage for now, (agility will be movespeed and possibly a bit of jump height to make certain areas of the map "parkourable"),
a level system was also implemented along with the stats, you increase a few stat points 2-3 randomly each level up, a shop,
a GAMBA button in the shop, a portal, I added a new zombie,
I made the first boss, he's not perfect and I would like him to do 1 more attack but he turned out surprisingly good... I was just doing random changes on the behavior tree and this just randomly worked pretty damn good. I hope you guys checked out the video so you know what I am referring to but all of this + I remade basically the whole level ( yea its small ) in less than 48 hours.. I should join a game jam.. even though I am a newb :P.. 

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